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Sneaking onto Theramore Isle be no easy task. My tribe be honored by your visit, though I know you got big matters to be attendin' to. Transcript Act Intro The zeppelin carrying Rexxar, Rokhan, and Chen arrives at the new Darkspear village, where the beastmaster and his allies meet with Vol'jin. With the items in his possession, Thrall can enhance the Battle Standard of Durotar with powerful enchantments that will help in the upcoming conflict with the Humans. It requires several rare ingredients that can only be found on creatures of the wild. Thrall is constructing a new banner for the Orcs, but it is more than a mere strip of cloth.
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Find the Harpy den and destroy the foul poachers to win Cairne's trust. Though normally quick to stop such incursions, the Tauren hunters are away searching for Cairne's lost son. The vicious Stonetalon Harpies are destroying the Tauren's Kodo herds. Slay Bloodbeak, and answer Samuro's call for revenge! The Kodo Poachers Given the opportunity, Bloodbeak will surely strike again while the powerful Blademaster is away. He has been tracking a Wildkin named Bloodbeak the Berserker, who tore a path of destruction through Samuro's home town. Bloodbeak's RageĪlthough Samuro is eager to help the Horde, his previous mission weighs heavily on his mind. You must raze the Centaur camp to the ground and cut Khan Gragtor to pieces to show that such vile actions against the Horde will not be tolerated. It would seem that several Orcs were taken as unwilling slaves to do the Khan's bidding. Crush his forces and demolish his stronghold! Optional Quests Khan GragtorĪ nearby Orc village has been torn asunder by Khan Gragtor and his Kolkar tribe of Centaur. Though Proudmoore plans to unleash his army against the Orcs, you now have the chance to turn the battle upon him. Thanks to your efforts, the Horde stands ready against Admiral Proudmoore's mainland forces. The winner shall reign supreme over the Stonemaul clan. You must defeat Kor'gall in single combat without the use of your items.
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Though you've proven yourself a powerful Ogre, the Stonemaul clan will only follow the strongest leader. To earn their respect, you must run Kor'gall's Gauntlet by defeating a fierce assortment of dangerous foes. The Ogres trust only those with great strength. Seek out the Stonemaul Ogres and secure their allegiance. Though you are only half-Ogre, the opportunity to win the Ogres to Thrall's side could prove invaluable. The Stonemaul Ogres have fallen under a ruthless new warlord named Kor'gall. Their mystical powers may be able to help you discover the whereabouts of the vile Centaur and rescue Baine before it's too late. You must seek out Bovan Windtotem and his white Tauren. The Centaur have returned to plague the Tauren, and this time they've taken Cairne's son, Baine. You must speak with Cairne in Mulgore and ensure that the Tauren hold fast to their support of the Horde. The time for battle against Admiral Proudmoore's navy quickly approaches. The future of Durotar hinges upon your success. You must capture one of the Humans' transports and use it to escape the harbor. Thrall must be warned about this impending Human invasion. Escape TheramoreĪdmiral Proudmoore's forces are ruthless and harbor only hatred for the Orcs. Find and save any surviving Humans so that Jaina will help you identify the Human aggressors. The Human settlement in question is under attack by strange creatures from the sea that call themselves the Naga. Jaina has offered to help discover the culprit, but a more pressing matter has come to her attention. Someone else must be behind these Human incursions. It seems that Jaina Proudmoore is still faithful to her pact with Thrall. The ensuing explosions will be more than enough to distract the Humans, allowing you to make a break for the island without fear of cannon fire. The stealthy Blademaster Samuro has offered to help place some Unstable Concoctions at key locations around the Human Shipyard. The Human patrols block your passage to Theramore Isle. The Darkspear tribe has set up its new village here, just as the tauren founded their new home in nearby Mulgore when they freed themselves from the oppressive grasp of the centaur. The light breeze brings the smell of the sea over Dustwallow Marsh. Beside the main map of the region in the Barrens, the second act consists of nine different submaps: